Week 43&44 (Oct. 19 - Nov.1) Final Results & Performance Analysis
- groupyyzdh2323
- Nov 1, 2020
- 1 min read
Updated: Nov 2, 2020
Combing with all the algorithms, the final procedural generation process looks like this:

The users can also create many fancy trees using their imaginations as below.

To investigate the influence of different factors, we carried out several controlled experiments and found that the scale of volume has a more significant influence than the number of attraction points on the performance cost. If users want to create a tree with less time, it can be achieved by decreasing appropriately the scale of the volumes.


In terms of influence range and kill distance, the experiment showed that larger influence range brings smoother branch curves with limited performance differences. Larger kill distance results in smoother branches, whereas lower values will generate curlier shapes. Meanwhile, the generated trees with smaller kill distance look denser. If the users want dense trees, the kill distance should be considered to be not too large.
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